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25/26 Professional Practices

Professional Practices

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25/26 Exploratory Practice

Exploratory Practice

Texturing Body Rigging Face Rig MoCap Walking Animation Renders Bonus

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25/26 Visual Immersion

Visual Immersion

Parterned with Tula Robinson for Roman Villa Lemon Garden Final Renders

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24/25 Games Art Pipeline

Games Art Pipeline (3D)

Concept Short Narrative Story The living instrument had many musicians, however none would ever prove worthy of wielding it. Time after time, the musicians struggled to harmonise, much less keep up, with the enthusiastic instrument. Once again left to aimlessly wander after another failing musician, the instrument hesitates upon hearing a wondrous yet melancholy sung […]

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24/25 Games Art Pipeline

Games Art Pipeline (2D)

Artist Benchmark/Reference For my benchmark and artist references, I decided to look into a game with interesting creature designs; specially with Baldur’s Gate 3. Maxime Ponslet (2024) Yurgir Concept – Baldur’s Gate 3 [Digital art]. Available at: ArtStation – Yurgir Concept – Baldur’s Gate 3, Maxime Ponslet (Accessed: 23/02/2025). For the Yurgir concept art, I enjoy the […]

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24/25 Principles of Games Art

Principles of Games Art (3D)

Research Concept Sketches Blockout Modelling UVs Texturing Lighting Final Renders

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24/25 Principles of Games Art

Principles of Games Art (2D)

Research Studies Speed painting Greyscale Colour Shading Perspective Art Style Gallery Visit Rough Studies Thumbnails Developed Thumbnails Colour Exercise Final Development Final Result